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SparkIT
A girl lights up with excitement as she works on an electronics kit with a small screwdriver.

Small sparks. Big engineers.

Every great engineer started as a curious kid. SparkIT's spiral curriculum turns that curiosity into real engineering skills, from first grade to graduation.

  • NGSS aligned
  • ISTE aligned

Built by Dr. Mariam Faied, an engineering professor with 20+ years of university teaching and $1M+ in NSF funding for STEM education.

Meet the founder

Our story

Why we started SparkIT

Portrait of Dr. Mariam Faied, founder of SparkIT.

Dr. Mariam Faied, PhD, MBA

  • Doctoral research at MIT and the Air Force Research Lab
  • $1M+ in NSF S-STEM funding for STEM education
  • 20+ years teaching engineering and robotics
“Great engineers aren't born. They're sparked.”
Meet the founder
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Spiral curriculumSame idea, stronger every year

SparkIT uses a spiral curriculum: students revisit core concepts at rising complexity, so they build on what they already know instead of starting over. Every lesson is written with the rigor of a college engineering classroom and aligned to NGSS and ISTE standards.

See how the curriculum works
One force-and-motion project at three levels: a wooden toy truck loaded with blocks, a cart on a ramp with a spring scale, and a small robot with a force sensor wired to a tablet.
Force & motion, three times over
  1. Elementary

    Push light and heavy toys and feel which one takes more effort to move.

  2. Middle school

    Learn Newton's law — force = mass × acceleration — and predict which object needs more push.

  3. High school

    Calculate the exact force needed to move a robot, then test the prediction against the real result.

Four tracks, one spiral

  • A student types on a laptop next to a notebook of hand-drawn flowcharts.

    Python

    Write programs that make ideas run.

  • Two kids crouch to watch a small robot follow a tape course on the classroom floor.

    Robotics

    Build machines that move in the world.

  • Two students hold up hand-drawn picture cards to a tablet camera to train an image classifier.

    AI & ML

    Teach computers to recognize patterns.

  • A teenager wearing a VR headset shapes a virtual world while two classmates watch and laugh.

    XR Game Design

    Create worlds others can step into.

Ready to spark your students' curiosity?

Request a demo